Divergent melee splash. ES: 1,502 54%So Divergent Glacial Hammer grants it 20% increased Area of Effect. Divergent melee splash

 
 ES: 1,502 54%So Divergent Glacial Hammer grants it 20% increased Area of EffectDivergent melee splash Been using the build to map with divergent melee splash and predator for bosses/invitations

Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Also your carrion golem will die, so it and feeding frenzy are inconsistent. Ruthless. I'm at the point where I'm unsure it's worth the hassle as in. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. Your gloves aren't from this world. Awakened Melee Splash Support has been added to the game. There are small delays between boneshatter's pulses, so when monsters die to splash damage before pulse, it just stops chaining. Anomalous Melee Physical damage Divergent Melee Splash [CLEAR] / Divergent Brutality [BOSS] Clearing synergy: Frenzy has +2 melee range, Anomalous Melee Physical damage gives you +2 more, you get + 2 from skill tree and +1 on amulet. Divergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . At bigger budget ashes etc. Since Vaal Flicker Strike doesn't do damage until all 25 strikes have completed (and the damage from all strikes hit at once), can this work around the 1 second cooldown for Hydrosphere given you're running Tribal. I. Divergent Melee Splash: For increased clearspeed during mapping or against content with alot of density swapping out Multistrike for Melee Splash makes huge difference. 6k. ) with 20% quality. Multistrike. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. Divergent Melee Splash Support 24%. One on your character and one on the boss (that’s the melee hit). At that point you're sacrificing so much damage, why even go HS. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. or take a strike skill with divergent melee splash and tribal fury notable. Enter Lunaris Temple, kill Piety and get Skillpoint in town Get Imperial Gardens Waypoint, finish Trial of Ascendancy and optionally get plum for fairgraves. You do lose alot not pathing to the left of the tree. 5% increased Area of Effect This is a Support Gem. Wrong. Awakened gives 38% less but +1 level to strike skills. I self crafted a 11 passive cluster (magic at the moment, I clearly don't have the budget to imprint and try the life roll) I can now confirm that the divergent melee splash / hydrosphere work really well and carry my pinacle boss dps at the moment. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Holy Flame Totemu na Srs---- -- Melee Splash - /// - -na Multistrike---->>> <-----The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. At bigger budget ashes etc. It removes the less damage and that's reflected to the boss via hydrosphere, so it goes from 50% more damage to around 100%. Melee Physical Damage Support - boosts the melee DPS of your Spiders, making it a core Support Gem for this build: Void Manipulation Support - grants a high Chaos DPS Multiplier: Support Gems socketed in the Squire: Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. - Amanamu's gaze update. 1 to Melee Strike Range Supported Skills. The +1 bonus from Awakened only applies to a "Strike" skill (which SRS isn't). Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). For melee splash itself, you would want to run divergent melee splash in an ideal setup as it has 99% of main target damage as splash; which is essentially the same damage on. Chaos Orbs. All this was with 75/60% dodge and 84% evasion, fortify, sapp, wind dancer, and nearby enemies are blind. I don't know if this is the best Arakaali build, but I clear a lot of sims with just one death and they're mostly my fault. So clearly (hah) it's not necessary at top level. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. The awakened melee splash is about 5-7c. If you don't want to commit lots of currency then easiest DPS increase for you is divergent melee splash and do a arcanist brand - hydrosphere setup. Supported Skills deal (41–50)% less Damage to surrounding targets. Chaos Orbs. PoE Most Valuable Gems 3. So looking for a solution, I tossed Divergent Melee Splash into the golem links (replacing damage on full life) This move dropped my dps value to 89 million, but gave the golems LOTS more clear speed. Decent mapper, especially with divergent Melee Splash. 5. Path of Exile Wiki editing functions. 0c Geomancer 3. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Support, Melee, Attack, Strike, AoE. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. That is self sufficient till t13 map. Shield Charge Attack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Attack Time: 0. Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Looking for way to further improve my Arakaalis build apart from more levels. So looking for a solution, I tossed Divergent Melee Splash into the golem links (replacing damage on full life) This move dropped my dps value to 89 million, but gave the golems LOTS more clear speed. CryptoSnipped a divergent melee splash from trade for way under market price so gave it ago. hi, This is definitely the the powerful character I have played in a long time and it was fairly cheap to gear. Path of Building: Splash would only be for Clearing maps, not for single target. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. Do strikes gain that. Grace. 5 % chance to deal Double Damage. . Awakened Multistrike is a ~30div gem. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. Tree Preview. 4 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [ Supported Skills. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Level 97 (120 passives) Honoured Tattoo of the Dove (x2) +4% to Chaos Resistance. 20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages ". (Divergent) Melee Splash On a pure 3L, Divergent Minion Damage will offer the most single-target damage (this is a very broad generalization, but will be fairly true). Supported Skills deal Splash Damage to surrounding targetsraw minion damage and attack speed are your best bets. the best way to get this is 12 passive +atk speed, 35% inc effect minion clusters. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Corrupted No. Cannot be supported by Multistrike. Well, with multistrike they do it twice per cast, four times if you include the splashes. Swap melee splash > Multistrike for Piety boss fight Unlinked:. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Profane Bloom is pretty unnecessary in my opinion. If you can afford the Divergent version of the game and socket it in the Squire Shield, it will actually deal more damage around your primary target, and in synergy with Hydrosphere, it will basically double your damage against Bosses. Supportable by either Ancestral Call Support in order to proc multiple secondary effects from the skill or Melee Splash Support to create overlapping nova's on each enemy hit by the original swing. 4M poison. 10% less damage 45% more attack speed 3 attacks (100+122+144 = 122 avg) total avg multiplier: 59. Decent damage, but I get one/two shot if I get jumped, spiders go down, or do hard expeditions. That improved clear by a lot because you have both splash and shockwaves from stuns for clear. I'd imagine either Winter Burial's splash effect and/or Melee Splash support, but I can't find any definitive information, nor does my in-game testing give me any real indication. 3. Awakened Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%). ) Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). place the orb near the boss and double your dmg. btw cant believe i didnt find divergent heavy strike last league, would have made a heavy strike build. 0c 2 6. I agree with your recommendation for the audience. Go to the Library and do Siosa's quest Get frostbombIt only makes sense if you are using melee splash, because it causes the splashes to overlap. Changing from Divergent Melee Splash support to another good support gem will lose you somewhere around 30% of your total damage IF you have 100% uptime of Hydrosphere, which is not always the case for moving targets. At that point you're sacrificing so much damage, why even go HS. I didn't have AW Multistrike or Divergent Melee Splash, since hen I've found AW MS and I'll get the Divergent Melee Splash eventually. Your clear is going to be pretty terrible without melee splash for Simu, drop minion dmg for melee splash if its simulacrum specific your damage feels lacking for. Divergent Melee Splash Support, Melee Splash Support. Even if you have 0% on melee splash, as long as their are at least 2 enemies in Range of your skeleton (1 main target, 1 aoe target), it increases the damage your skeletons dish out and therefore increase. 1. Divergent gives full damage to everything you splash to. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. +0. Superior. Trust your mind and strengthen. Melee attack skills that are linked to Multistrike will repeat themselves twice after the initial attack (e. Icon: 3. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Gl on improving ;) ReplyLevel 100 CI Summon Raging Spirit Necromancer 3. 20. Instead srs' small melee splash in multitarget high density content the HoA is definitive much faster clearing with the 35-40 projectiles of awakened fork and sniper's mark and it's unique range of tail. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. My first suggestion would be to upgrade your weapon via chayula blessing and get the free poison chance so you can get rid of the support gem and use something stronger. Can only be used once. The Barracks is a part of the Monastery where The Smith resides. From a quick search, we can find that a 23q divergent melee splash inverts the “less damage to surrounding enemies” value found on the base melee splash gem. With the HoA's tail attack in the pob-configuration, it's the used standard attack, you reach then 6. Summon Raging Spirit. Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets Supported Skills deal (4-38)% less Damage to surrounding targets [ Supported. All Melee Strikes have a built in splash that is very tiny around the primary target of your strike. swap multistrike to kill bosses if u need or if u are doing sanctum. Frost Blades can be created from the following recipes:- Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. Awakened Minion. Chance to Poison Support 82%. With 139% quality its almost 280% MORE burning damage. jscott18597 • 1 yr. Boneshatter does damage to yourself so it spawns the Hydrosphere on top of yourself making targeting it much easier than if it spawned on the boss. the awakened version only has 10% increased melee damage compared to the divergent one which is. 5 ex should not be an issue. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. 6. Additional Effects per 1% Quality: Supported Attacks deal 0. It literally doubles your DPS (you must not hit the sphere yourself though). 5 ex should not be an issue. You could add melee splash as 6th if you want to, I guess that's personal preference - I find if very unnecessary, and have run even fracture maps without feeling the need. sub-10ex setup : noticed divergent melee splash gone up to 5ex from 1,5 so you have to gem swap melee splash and multistrike for big bosses, melee splash is fine for any. Divergent Melee Splash reads “Supported Skills deal (-40–0)% less Damage to surrounding targets” when you socketed in The Squire which has +8% to Quality of Support Gems, it makes Divergent Melee Splash reads “Supported Skills Deal 12%(?) MORE Damage to surrounding targets. One small thing you can do is get a white socket on your Covenant which will let you gem swap Melee Splash with Unbound Ailments instead of Multistrike. Trade . 3. Been using the build to map with divergent melee splash and predator for bosses/invitations. 4. Divergent melee splash helps clear but I find with asenah it's not as needed. PoEDB provides things come out each league, as well as items,. Look at awakened unbound too. I've been on autopilot farming simulacrum with usually 2-4 deaths per run, but just cranked some upgrades and want to add more. - Put Hydrosphere on the boss for more damage. The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. 3. 373. Quality 20. Your gloves aren't from this world. Minion Damage is a support gem that increases the damage dealt by minions created by the linked skill (s). Divergent Mirror Arrow PoE; Perfect Skull Recipe 6 Cube Use — Diablo 2 Resurrected; Powerful Assault PoE; The Messenger Divination Card PoE – Farming Harbinger Fragment; Summon Skitterbots PoE Ball Lightning Build 3. Corrupted No. I agree with your recommendation for the audience. I'm using havy strike with +1 strike gloves right now, but awakened ancestral call, ancestral cry, and melee splash and I kill whole screens pretty handily. Use anomalous vile toxin instead of withering touch if you run a self wither setup. +2 just allows you to clear maps faster. the best way to get this is 12 passive +atk speed, 35% inc effect minion clusters. enemy takes both the damage from the strike. Free skill-sockets. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Usually with Jun mission as it helps XP quite a bit and then I can finish 99-100 with chayula rotas if i like. This sounds more like an intended feature than a bug. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. they use their own version of viper strike, which does a small aoe. Spoiler. ” Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. Business, Economics, and Finance. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. I will take them because I want to be as tanky as possible but you should be fine without them as well. Divergent: Maximum 0. For endgame bosses, swap Melee Splash to Multistrike for more damage. - Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. See full list on vhpg. More dps. (Divergent melee splash + Hydrosphere) 6 Feb 2022 - Updated passive tree 3. Corruption. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. This is because the unintended interaction of Melee Splash cleaving on. Level: 1–5. Disclaimer: In my 3. Divergent Melee Splash Support. Performance is good. Per 1% Quality: 1 Superior 2 Anomalous 3. 5% increased Area of Effect This is a Support Gem. Leaguestart as skelly mage and swap to spiders when I get dagger and writhing flask. Melee Splash hits ALL surrounding target, no matter how many there are. +1 strike allows the second lightning bolt (melee) to hit. Multistrike is a support gem. 00% AoE Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. I believe with divergent splash its straight up 2 times multiplier on a single target. Changing melee splash to awakened unbound ailments shifts things to 2. Splash is either worthless or not that great on Smite, Wild Strike, Pestilent Strike, Static Strike, Molten Strike or Frost Blades. Corrupted Yes. Tribal Fury or Gloves. Use Divergent Melee Splash once you get to this version when mapping, and use Awakened Unbound Ailments when bossing. Ancestral Call actually has a less damage modifier to it, but deals the same damage to all targets hit (maximum 3). 0. Divergent Power Charge On Critical Support Divergent Power Charge On Critical Support is an Alternate Quality gem of Power Charge On Critical Support. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. But please make sure to switch. Divergent Melee Splash Support. SRS dps at lvl 20 = 926. gem swap to multistrike for bossing. Withering Touch Support 12%. Swap it out for multistrike for bossing. With or without the hydrosphere, they deal exactly the same amount of damage to the boss. Same works with stuns as well. Additional Effects. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. Divergent Pride: "Nearby Enemies have -5% to Physical Damage Reduction", which can translate in a damage multiplier. Kitava's Feast is a decent-ish option now. Divergent Melee Splash is a sleeper gem. Ruthless was replaced by Divergent Melee Splash. Gaming. If you have enough Damage, you can add the Forbidden Flame / Flesh Mistress of Sacrifice Jewels for extra movement speed, but you’re gonna have to drop 2 Ghastly Eye Jewels from the build. Chaos Orbs. Quality now grants Supported Skills have 0-10% increased Area of Effect (previously 0-20%). Cost & Reservation Multiplier: 130% Requires Level 72 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Anomalous Melee Splash is the go to if you don't have the Squire for mapping, and should be swapped out for Divergent Multistrike for most optimal damage on single targets. Infernal Blow Attack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15 Requires Level 12 Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Fire Affinity grants 100% of Physical Damage. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. . As the other guy pointed out and its absolutely correct, drop impale and get divergent melee splash in, its a huge upgrade. Divergent melee splash 20/23 has a more damage multiplier with no downside. Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1%. Ancestral call is probably good enough that you don't need melee splash for clear, which is really useful. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee. Life: 4,302 132%pobb. Divergent Melee Splash [CLEAR] / Divergent Brutality [BOSS] Clearing synergy: Frenzy has +2 melee range, Anomalous Melee Physical damage gives you +2 more, you get + 2 from skill tree and +1 on amulet. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Divergent Melee Splash Support for 666. You can try divergent melee splash plus hydrosphere plus strike additional target combo, which you might achieve higher DPS. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Divergent; Phantasmal; Most gems do not have all four types of quality; awakened support gems do not have any alternate qualities. Trade . The build is very squishy and get his tankiness from minion taunt and the very good clearspeed through occultist explosions. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. If not . Divergent Melee Splash Support. Which is then multiplied by the amount of mobs. Divergent Melee Splash Support for 373. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. 15% increased impale effect from 30% extra quality on impale support is also pretty strong on a champion. could imagine this as idk. He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. Supported Skills deal Splash Damage to surrounding targets. Ancestral Call and Melee Splash are very similar in their function but with a few small differences. inquisitor? HP/ES hybrid with. She first appears to give you the Blood Crucible. 3. I had a Covenant drop in SSF so then spent ages farming all the parts (United in Dream, Amanamus Gaze, Surrender, poison jewels etc) I have full suppression, near block cap with rumis and bone offering and it just feels abit. Use anomalous convocation for the 40% minion move speed. I use double strike with attack totem to level since act 1, early 4L setup is double strike + melee splash/ancestral call + melee physical damage/brutality/fortify + multistrike. Path of Exile is 99% about fighting huge swarms of enemies, and if you're playing a melee build which one-hit-kills everything it touches but only hits 4-8 enemies at a time, your build is measurably worse than an archer or mage who hits 20 enemies at. Ruthless Blows with Supported Skills have a base Stun Duration of 0. The area of effect created by Melee Splash has a base radius of 14 units. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . Get a divergent melee splash. Lastly, make additional targetsDivergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . And as poison needs to ramp up before it deals good damage, the more target it can hit at the same time will increase clear by a lot instead of restarting every time it kills on target and. 0. - Amanamu's gaze update. Clarity. Another point to div melee splash, and use multistrike in sanctums too - it will help alot at your level of damage to kill the guards faster. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. Buy. if you place hydrosphere on top of an enemy, they strike skills hit both the enemy and hydrosphere. Support the site Merchandise. Spoiler. 1 seconds (vs 3. Carry on my waypoint son, there'll be peace when maps are done. GLOVES The gloves are Triad Grip with 1 red and 3. for. If your aim is purely simu 30 you will need a rare chest with more defences minus the mageblood. So it's probably more around 12mil st. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. If you can afford it Divergent melee splash is even better. Wiki wiki. 2 metres to Melee Strike Range. 6. Attack, Melee, Support. With all this range you can reach enemies further than your Flesh and Stone aura, and all those hits splash. If it's near the boss, the two splash damage will overlap effectively giving out double the damage. With Diverget melee splash they will do more aoe damage than with awakened. Pulled off right it functionally doubles the spider's damage output I suppose on single target, so about 12mil Sirius/Shaper DPS. I highly recommend to put in the divergent SRS only for bossing, the movement speed which the normal gem grants is way better for mapping. Anomalous/Divergent Melee Splash: Which grants 20% increased Melee Damage/40% more Damage to surrounding targets respectively. Melee splash can stay always socketed and divergent quality makes it a huge multiplier. The divergent is around 1. If you don t do any bossing don t invest in Awakened Multistrike get divergent melee splash if you haven t yet. Recipes. Melee minions, with divergent melee splash, they are basically hitting enemies twice Projectile attack builds, with vengeant cascade, your projectile hits an enemy twice (must only have exactly 1 split or 1 pierce, no fork no chain) On top of my head these are some of the stuff i can think off. Divergent Melee Splash, Amo Withering Touch and Multi strike Reply OanSur •. Ancestral Protector Attack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)% Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. For clear i would use minion damage and not multistrike. It would be incredible for Arakali spiders, Divergent melee splash with 50+ quality that would be amazing! So yes prolly weaker than true ashes but strong as shite for niché builds. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash. 15. and the melee splash off of hydrosphere, effectively making divergent melee splash a 100% more damage multiplier. Hydrosphere seems to still work with Divergent Melee Splash according to polo here, with the very explicit caveats. I returned to Heavy Strike with melee splash after EQ and slams got nerfed a while ago but quickly moved on to Boneshatter. Level 95 Hybrid Raise Spiders Occultist 3. Awakened unleash shaves off a few miliseconds on its charge and u gain 1 more stage at lvl 5 summoning 5 srs The Melee Splash support gem now works with Shield Charge . - Void Beacon jewels, flesh and flame. You can (and should) keep in melee splash for bosses if you use the hydrosphere tech. Last edited by SerialF on Dec. . Although we lose the default Area of Effect. Trust your mind and strengthen. Other strike skills? Yeah big ooof I wouldn’t want to lose the additional strikes. GLOVES The gloves are Triad Grip with 1 red and 3. Divergent Melee Splash. second one emulates the interaction with hydrosphere and divergent melee splash that basically makes the spiders hit twice per attack if the hydrosphere is on top of the boss. It's super cheap and quality gives it MORE dps to secondary targets, removing the penalties of the. Good call. Every target hit will splash, hydrosphere can be hit and splashed off. Strike skills with Melee splash will deal extra damage from the splash hit when Hydrosphere is also hit. We also take a bunch of +melee strike range nodes on the tree (+11, and Strike Skills which target additional enemies can do so from 30% farther away). for. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. The Last To Die - Path of Exile. It does not grant a bonus to your character, but to skills in sockets connected to it. Supported Skills Repeat 3 additional times. Horadric Malus is used to complete Tools of the Trade quest. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Swap melee splash > Multistrike for Piety boss fight Unlinked:. You can frenzy charge sustain without some cheese like oros or terminus because the splash and the attack both hit. In global I've seen so many people say this build has bad clear and they come back and thank me after I tell them to get more flat chaos on jewels and swap in divergent melee splash for multi strike when mapping. It does take a bit to get used to frenzy's range and if you are leveling using this build I'd recommend buying the alt quality gems outright before you start rather than using the gems you'd get from the vendor,. Awakened Melee Splash Support. Improving Akaraalis build. Utility Minions Core Minions. I started to get more 6 orbed rewards, and less 4 orbed rewards. 6k. Also I have second Solstice Vigil with Corruption annointed, idk how much it gives, or is it the best one, but i use it for single target boss fights. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. spiders use viper strike. The Last to Die is a Scourge League NPC.